Showing posts with label story. Show all posts
Showing posts with label story. Show all posts

Monday, September 12, 2016

THE RULES (Writers and Rejections)

The Rules

From the Writer Rejection Points Rules Committee

POINTS. You, the writer, will be awarded points for every story you write that is rejected. SFWA qualifying markets are not required, though you must be rejected by someone who could actually have published you, for actual readers, had they said yes. Which they didn't.

WHAT, YOU DIDN'T KNOW? Didn't know about the rules before? No problem! You still get points. Yes, retroactively! Yes, we mean it!

POINTS EXPIRE. Point expire any time you win a major writing award (Hugo, Nebula, Dragon, etc), or make it to the NYT Best-seller list or the like. You know what I'm talking about. Yes, you do. At that moment, your talley gets cleared.

POINTS REDEEMABLE? You bet. Points are redeemable for pretty excellent prizes, if we do say so ourselves. You can be deliriously happy, you can be artistically miserable. We also have a goat behind one of the doors. Points are redeemed at random, by forces beyond your control. You'll know it when it happens.

FEELING COMPETITIVE? No problem. To remove points from another's tally, do something that results in them getting published, like introducing them to an editor or publisher, or advocating their story directly in some fashion that results in the thing hitting ink.

BONUS POINTS! if your story gets rejected with a scathing critique that leaves you feeling flattened because in your heart of hearts you know the grains of truth are going to crunch as you chew on them, you get bonus points.

NO CHEATING. You can't just resubmit for more points. You get rejected once per market. C'mon, you knew that. There are other ways to cheat, too, and you're already thinking about them. Cut it out.

AND... GO! Write something! Submit it! For The Win!

Thursday, May 14, 2015

What is Story?

Lately I've become obsessed with a question. It is, more or less, this: What is story?

I know some stuff about story. My stories have been published in magazines and anthologies, I have a YA fantasy book that many readers like, and my new fantasy novel is coming out next spring from Baen Books. I know a good story when I've read it. Or written it.

But what is it, at essence? There's something there that I can almost taste, but can't quite get my hands around. Something at the fundament of the concept of story, that crosses all forms, from flash to epic, from song to movie, from Saturday morning cartoons to Shakespeare's sonnets.

What is story? What would I see if I held its beating heart in my hand?

I re-read my writing books, sucking marrow from the words of those who ought to know. I put the question to the internet. I ask everyone who will stand still long enough.

Story, a number of writerly friends inform me, is when a character, with a challenge, after struggling and failing, finally solves (or fails to solve) said challenge. Stuff happens, see. People change. Situations get resolved. Beginning, middle, end. Tension. Resolution. Resonance.

Well, yes. That's plot structure - or some kinds of plot structures, anyway. But I could write a story that fits all that just fine and still brings you to yawns. (Yes, I'm that good.) If it's boring, it's not a story for you. So what makes a story come alive?

It's about character, someone tells me. Intriguing characters who draw you into a greater meaning.

Yes, again. None of this is untrue, but in a sense these are only tools. What about Story with a capital "S"? I'm still hunting for the essence of the beast itself. I'll know it when I hold it in my hand, gooey and throbbing.

"Story..." says Ursula K. Le Guin, in one of her essays, "is one of the basic tools invented by the mind of man, for the purpose of gaining understanding. There have been great societies that did not use the wheel, but there have been no societies that did not tell stories."

That all societies use story seems an important clue to my hunt. That it's a tool to understanding -- another clue. I can sense the answer out there.

In another article she says:

"The very quality of story is to hold, to fascinate."

I can feel myself inching closer.

Casting about for answers on the net, this quote catches my eye:

"What is a story? A structured way of looking at reality. A way that works for us because it matches the way our brains work. Reality, in its raw, unfiltered, and ugly state, is chaotic. But we are not very good at dealing with chaos. Hence, we impose structures on our experiences of reality in order to make sense of it. We impose stories."

Making sense of reality. I hear a distant bell. I'm closer.

Some friends question the intensity of my obsession. "Why do you need to know how the sausage is made? Isn't it enough that you can make it?"

It sure isn't. I need to understand not just sausage, but Sausage.

Finding another analogy wouldn't hurt, either.

Ever played with a kitten and a string? Even better -- tie a ball of crinkly paper to the end. You tug and the kitten follows, utterly fascinated. Maybe it pounces, making adorable mock-killing motions. After a while, kitten might tire just a bit, and sit back on its haunches, and look around to see if there's another crinkly ball lurking in the neighborhood.

Want kitten's rapt attention back? Draw the crinkly ball behind a corner, just out of sight. Somewhere not visible but clearly in reach. Kitten is unable to resist following. Perhaps it's genetic wiring for the mouse that has just slipped into a shallow hole. Kitten will follow. Kitten has no choice.

As I see it, this is Story. Kitten Story.

What is the human equivalent? When we are deeply intrigued by a tale, what makes us so? When we are moved to tears, what has done this? How does a story become irresistible? What makes us care so much, makes us so happy when it's completed well?

I know the answer varies from person to person, from culture to culture, and across genres. But I believe there's something at the heart of all stories that draws our attention relentlessly forward, that leads our ravenously curious minds around. As if we were kittens chasing crinkly paper balls. That thing we are genetically unable to resist.

Another writer friend says this: "Stories are ways to live without living. To experience significant things without all the troubles of actually being there. Living takes time and resources; If you can live a dozen years around a campfire in one night, there's value there. Useful experience on the cheap."

Stories can teach us how to live, so we don't have to try to live all those lives ourselves.

I can smell it now, the answer. It's pungent. I'm so close.

I score a chance to talk about plot with an award-winning story author, and at one point in the conversation he's on about characters who face challenges that keep getting worse, about how they slam up against a dilemma with obvious resolutions, but the ideal story solves the dilemma in a non-obvious way, and then...

...and then...

The bell rings. I have it. My answer.

I'm bouncing up and down, saying "that's it! that's it!" and my friend is gently trying to tell me that while it might be a profound insight for me, it's not necessarily going to seem like a big deal to everyone else. But I don't care -- I have my answer -- I have the beating heart of Story, right in my hand.

It's not complicated. In fact, it's deliciously simple.

Oh, you want it, too? Here it is.

Our minds are built for making sense out of the world, and making sense is, at its core, about solving puzzles. So when someone starts solving puzzles and unwinding mysteries in front of us, we notice fast. If the puzzle or mystery happens to be similar to something we've tried to solve ourselves, successfully or not, we become intrigued. Stories that work for us intrigue us because they solve mysteries we care about.

Now, I use the words "puzzle" and "mystery" loosely here. A social challenge. How power is wielded. Dealing with death. Exploring new lands. Surviving hardship. Finding love. Making community. Having children. Living in peace. The nature of consciousness. What we want. What we fear. All this and more.

Story is puzzle solving, done well.

I start to see how the canonical rules of storytelling fall naturally out of this principle. Why is it so important we identify with the character? Because if the character isn't enough like us, we can't follow the pattern to the solution. Why the escalating challenges? To show that the character is dealing with a non-trivial problem, one worth solving. Why must the character transform? Because they can't solve the problem at the story's start and at the conclusion they can, so the problem changed, the character changed, or it's a lousy story. To see how we might follow in their path, the change must be evident. Why an unexpected solution? Because we already know the expected and obvious ones. I could go on.

As humans, we are keenly aware when anyone tells us they've untangled a knot. It intrigues us at a very deep level. When Story draws us forward irresistibly, it is offering to solve a mystery for us.

When it delivers, it gives us great satisfaction, because that's how we and our clever minds are put together.

So I've solved my mystery. The crinkly ball is mine.

Friday, December 9, 2011

The Main Stream at Last

I was raised on science fiction and fantasy and when you're raised in a fiction genre you often aspire to stay there. It's what you know, after all. Across the years, my stories have been published only in SF&F--books, anthologies and magazines. Until now.

Yes, friends, I have just sold a story to a mainstream publication, one I have been familiar with for decades, that I would never in my wildest dreams have imagined would one day contain my fiction within its colorful covers.

I've just had a story accepted for Uncle John's Bathroom Reader "Flush Fiction" anthology. (Do note the small pun in the title of this post; I'd be so disappointed if you missed it.)

Uncle John has bought my 1k story "Biggest Fan! Ever!" for this upcoming anthology. I am particularly amused because this is satire taken from my experience with SF&F fans. Which would all be a lot funnier if I could share the story with you, which of course I can't because it's not yet published.

But when it is I will announce it on my publications announcement mailing list. Do join if you'd like to be informed.

Thinking about the SF Ghetto that I have (momentarily) escaped (I know my place) brought me to this intriguing article, which starts with two very nice quotes, one of which has long been a favorite of mine. From Bruce Sterling's preface to  Gibson's Burning Chrome:

If poets are the unacknowledged legislators of the world, science-fiction writers are its court jesters. We are Wise Fools who can leap, caper, utter prophecies, and scratch ourselves in public. We can play with Big Ideas because the garish motley of our pulp origins makes us seem harmless.

This quote always makes me feel warm and fuzzy about my little ghetto. And a little proud. Big Ideas! Harmless! Hah!

Monday, October 31, 2011

Am I famous yet?

Context is everything. Check out the implications of this quote from the bbc's tech news:

"Intel's Tomorrow Project draws on the work of writers such as Corey Doctorow, Sonia Orin Lyris and Charles Walbridge to create visions for the future that can inspire the public, and act as goals for engineers."

Feelin' smug over here. Just a tad. Yeah.

(Okay, for those of you who have replied to me with "huh?" about this, I'll explain. Doctorow is a big name in SF&F and future tech and the co-editor of Boing Boing. He's famous, he's a fine writer, and to be listed after him in this BBC article says a lot about my name recognition value and makes me feel all yummy.  Now, it might be a mistake -- maybe they just like my name (I do) -- but let's assume the best.)


As for the anthology itself, the pdf is still available  here, and still free.

Sunday, July 17, 2011

Your Brain in the Future

Thoughts inside
One of the cool(est) things about having a brain is being able to think what you like in the privacy of your own head. Whatever you want, any time.

Can you tell what I'm thinking right now? Can you? No! Cool, huh?

But technology and computers are making interesting headway (hee hee) in this arena and -- without jest -- I advise you to enjoy your brain's privacy while you still can.

To illustrate, I (im)modestly recommend my recently accepted story "Mirror Test" for The Tomorrow Project anthology, Tomorrow Project: Seattle available later this year, details of  which I will have announced on my publications announcement mailing list.

What, you may well ask, is The Tomorrow Project? It is, to quote their web site:  "an anthology of science fiction based on science fact, featuring an original story from Cory Doctorow." The antho will include "short fiction, comics and short screenplays based upon current scientific research and technology development... currently being conducted by the University of Washington and Intel in the fields of synthetic biology, computer security, robotics, DNA sequencing and bio/chemical sensing, minute architecture, ray tracing/virtual reality and computer vision."

Fiction sponsored by futurists. Not a half-bad idea, if you ask me.

In my story I postulate that facial recognition technology and machine learning computers will pretty much take away your privacy of thought. Ah, the future! Isn't it just...glorious?

Here's your brain now, mentations all cozy and hidden. And there's your brain in the future, where the rest of us know what you're thinking.

Privacy of thought? Cool. Enjoy it while you can.